![]() You are right about the model being essentially flat, the paint is projected onto the model, so when you are near an edge it will(after being rotated) look stretched.Īs long as you understand that it is being projected you should be able to work around this with practice(whatever is central(vertical and horizontal) will paint correctly). Always apply the scale of every mesh before unwrapping and this will always be correct! If your checker board texture looks correct(squares rather then rectangles) then you have unwrapped correctly. What I mean by stretching is in the 3d view if you texture paint on an object, Blender acts as if the model is flat, so the curved edges have stretched textures. ![]() ![]() ![]() Originally posted by IAmTheRedd:I think I'm unwrapping correctly, I also have applied checkered textures to double check the UVs are fine. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |